Some might argue you won't have enough mana to use it in conjunction with the other spells, but a Bottle (or a Ring of Aquila) coupled with a later Drum are surely enough. I see many people getting this at level 10 and 11: while I don't think this is always a bad idea, I think it's better to pick it up at 6 first. This is the perfect moment to land a Dream Coil or Reverse Polarity, after which you can follow up with Starstorm and all the rest. This is also a great initiation tool: if you catch a lonely enemy before a teamfight starts, the other team will scramble and lose their good positioning. A few autoattacks will be enough to finish the job. You'll have to guess, much like Pudge's Meat Hook, but don't be afraid to do it! A failed attempt is still an attempt next time you'll have better understanding of the enemy movements.Īt level 4 the Sacred Arrow not only stuns for a big amount of time if thown from a large distance it also deals 360 magic damage! As soon as you hit an enemy with it, Leap in and throw your Starstorm. Sometimes you won't have a setup spell: this is the moment where a good Mirana player shines. You can also go dual lanes with these combinations if you want, or if you're playing a more serious match you can perform an aggressive trilane.
When supporting, this is the skill you'll rely on most of the time: as said before, a good initiation spell like Disruption, Nightmare, Telekinesis or Frostbite will grant a five second stun on an enemy.